All of its elements are brilliantly-judged - every move in your toolkit is distinctly useful and important, Cody and Haggar are brilliantly distinct characters who approach the game in ways that are both wholly separate yet thoroughly interesting (Guy is fine but feels like the decidedly least interesting character). I fell in love with it years back but hadn't given it any serious 1CC attempts until my arcade brawler binge this year. I thought it might be a censorship thing (of what, I don't know).Ĭan't answer your question on Armored Warriors on Arcade Stadium, but I believe we got the North American version on the Capcom Belt Action collection.įinally cleared Final Fight earlier. In my experience, I've found it more worthwhile to focus on other tactics as well.Īnybody have any idea why the western version of Armored Warriors isn't in Capcom Arcade Stadium? It's one of the few games with only a Japanese rom. It's a tediously safe way to play the game that at least requires endurance, which is a skill of its own. Anyway I've found that while the turbo jets are safe, they don't do a lot of damage, so even though there's lots of room for error, the fact that you have to repeat the action so many times increases the chances you'll mess up and get hit anyway. I can get to the rail level on one credit. I'm a complete noob at the genre, but I've played a fair chunk of Amored Warriors. Thank you for this, I'd heard Armored Warriors is brutally hard and have kind of shied away from playing it a whole lot, it's nice to know if I want to make life easier on myself there's a fairly potent exploit available I can choose to use (or not use). It certainly isn't a fast way to play the game, though. Almost no enemies can reach you while you're high in the air, and it's trivially easy to maneuver yourself to land in a safe position while using the bombardment attack to keep enemies at bay, then repeat the process. This launches a bombardment in four directions, during which you can move around freely and continually attack. The specific attack is just this - once you have the turbo jets, do a neutral jump (not a directional one), then attack while in the air. Check the double Shitrom fight in a Mummy 1cc for a good example of why he's the best for filthy casuals like me, he can just stand in the corner and jab and do nothing. I can clear the game with Mummy but I'm doing well to reach the halfway mark with Baby, he's the hardest character by far for me. He can pretty much kill crowds the moment they spawn by infiniting them. He deals the most damage and must be best for speed runners. I have noticed that most 1ccs seem to be with Baby. I've seen strats for Shitrom but I have no idea what you do with Double Shitrom. No idea how to beat him consistently but I thought I'd just add that. He's supposed to be "slow" but moves faster than every other character except Skate, thanks to his slide. Because the presence of a dash or dashing move almost completely negates their speed disadvantage. In general, with beat em ups that have dashing, I have found that the slowest characters are often the strongest. Anyway, Baby seems the best to me for a 1cc, since his low speed can be compensated by dashing and you can do invincible jumping throw spam to deal damage and position yourself. He is my favorite character to play though. I can't remember if I've even seen one of Mummy/Mack the Knife. Most of the 1ccs I've seen of Captain Commander were of Baby.
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